|This isn't Pacman, Roger.|
The Last of Us rises above its roots because of Neil Druckmann, who penned the story, and the actors providing the voice talent (yes, I said actors). For anyone who's TV and computer have been in the shop this past decade, The Last of Us takes place in an apocalyptic future overrun by zombies. Now I'll be the first to admit to zombie fatigue. After so many Resident Evil titles, the abysmal World War Z and starting-to-put-me-to-sleep Walking Dead, I could go the rest of my life without another zombie reference. But the undead only sets the stage for the characters and the struggles they overcome, and I found myself rushing to the conclusion not to see how many zombies I could kill, but, as with any good book, to learn what would happen to the characters I love. The game could just as well have been set during a nuclear holocaust, as it is partly inspired by Cormac McCarthy's Pulitzer Prize winning novel The Road, with only minor changes.
Ashley Johnson plays Ellie, a young girl who somehow becomes immune to the zombie virus, and Troy Baker voices Joel, a father who loses his only child earlier in the game. Both actors play their roles with subtle pathos and subtext. You can truly hear the fatigue in Joel's voice, the horrors and loss he must have endured. He's no hero, nor is he an anti-hero, but rather, a genuine and complex human being. As for Ellie, she walks a fine line between innocent child and someone who has lost and must lose their innocence to survive. Last of Us tackles some of the deepest subjects in fiction, exploring how humanity is transformed after tragedy on both a societal and personal level, and it does so with intelligence and compassion. Often, the smallest details will stir the heart, like the crayon drawings in an abandoned, makeshift preschool in an underground bunker; or the herd of giraffes roaming a college campus, offering Ellie a temporary reprieve of childhood wonder. Unlike most games in the end-of-the-world genre, The Last of Us is not about death and destruction, but how we deal with those things on an emotional level. It's not about heroics, but sacrifices. It's not about overcoming the enemy, but finding the courage to love someone in a world where the people you love are too easily taken away. Finally, The Last of Us throws us an ethical curveball in its climax, something that pushes us to think and to ask the really tough questions about life, and isn't that what great art is all about?